Impact of Gamification on Intention to Donate Using Crowdfunding Platform: Evaluating the Mediating Roles of Affective User Experience and Trust

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Nur Aqilah Hazirah Mohd Anim
Nor Asiah Omar
Xin-Jean Lim
Syed Shah Alam

Abstract

Crowdfunding platforms are seen as potential solutions to facilitate
disintermediated giving, where people can go directly to the public for help with their
difficulties. Although disintermediation is widespread and active in the crowdfunding
industry, the fiercely competitive environment, combined with concerns about personal
data use and unethical conduct, has resulted in an enormous number of campaigns
failing. Therefore, it is crucial to investigate factors that influence contributors’ intention
to participate in the crowdfunding platform. Using a self-administered survey, this
research collected data from 339 individuals with initial knowledge of crowdfunding
activities. The results of hypothesis testing indicate that gamification has a direct positive
impact on affective user experience and trust in the platform but insignificantly affects
donation intention on a crowdfunding platform. Interestingly, the mediating role of
affective user experience and trust are established. The results lead to the discussion that
gamification alone not directly impact donors' intentions to contribute on crowdfunding
platforms, it significantly influences intention when mediated by affective user experience
and trust in the platform. The substantial contribution of the relationship between gamification and trust in the platform, emphasizing the importance of user experience as a key precursor to positive behavioural intentions in online and gamified environments.

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